21 Settembre 2026
Breaking News

Qliphah in Providence’s Shadow – Recensione

NHL 27 – Recensione

The Guild 1 Remake: Europa 1410 –…

GRIME II Definitive Edition è ora disponibile…

Scopri il gameplay di ONE PIECE: Grand…

Tomb Raider: Legacy of Atlantis presenta le creature…

EA SPORTS™ NHL® 27 È DISPONIBILE IN…

HOT WHEELS™ Infinite Rush è ora disponibile…

MARVEL’S GUARDIANS OF THE GALAXY: ENCORE EDITION…

Call of the Elder Gods: Miskatonic Edition…

FacebookInstagramYoutubeSteam

Gamersparadise.it

  • Home
  • Notizie
    • Sony Microsoft Nintendo PC Mobile
      Sony

      Qliphah in Providence’s Shadow – Recensione

      21 Settembre 2026

      Sony

      GRIME II Definitive Edition è ora…

      20 Settembre 2026

      Sony

      Tomb Raider: Legacy of Atlantis presenta le…

      19 Settembre 2026

      Sony

      EA SPORTS™ NHL® 27 È DISPONIBILE…

      19 Settembre 2026

  • Recensioni
    • Recensioni

      Qliphah in Providence’s Shadow – Recensione

      21 Settembre 2026

      Recensioni

      The Guild 1 Remake: Europa 1410…

      20 Settembre 2026

      Recensioni

      HOT WHEELS Infinite Rush – Recensione

      16 Settembre 2026

      Recensioni

      Bus Simulator 27 – Year 1…

      15 Settembre 2026

      Recensioni

      Honeycomb: The World Beyond – Recensione

      14 Settembre 2026

  • Provati
    • Provati

      Roads and Riches – Anteprima

      20 Luglio 2026

      Provati

      Frosthaven – Anteprima

      1 Maggio 2026

      Provati

      The bus – Recensione

      2 Aprile 2026

      Provati

      Clean Up Earth – Recensione

      2 Aprile 2026

      Provati

      House Flipper Remastered Collection – Anteprima

      24 Febbraio 2026

  • Chi siamo
  • Privacy Policy
  • Contattaci
Piattaforme

Until Dawn – How Does this PS4 Exclusive Play?

by Luca Cuciniello || Ciccioboy23 Ottobre 201523 Settembre 2018034
Condividi0

Supermassive Games, the developer of Until Dawn, doesn’t have any downloadable content in the works for the PS4-exclusive horror game, but is working on its next game.

The subject was brought up in a Reddit AMA with Supermassive executive creative director Will Byles and design director Tom Heaton. Specifically, they were asked about the possibility of DLC involving a specific scenario that isn’t possible in the game, and which has spawned possibilities for new scenarios online. (Spoiler warning: The question on Reddit references story details, but this post is spoiler-free).

“We’ve seen them too and they’re great,” Supermassive said about these fan-created ideas . “But we are not currently working on any DLC for Until Dawn at the moment.“

Saying “at the moment” leaves open the possibility that new DLC could still come in the future. Supermassive previously left the door open for DLC, but suggested the chances of a virtual reality version weren’t high in the near future. Despite this, a new report has suggested a VR-enabled version of Until Dawn is in the works as DLC. Supermassive said in the AMA that it’s “not able to discuss these rumors today. Sorry.”

 

DURING MY WAKING HOURS SHE WAS CONSTANTLY

I SHOULD HAVE BEEN MORE CONTENTED

Suddenly she came upon a little three-legged table, all made of solid glass; there was nothing on it except a tiny golden key, and Alice’s first thought was that it might belong to one of the doors of the hall; but, alas! either the locks were too large, or the key was too small, but at any rate it would not open any of them. However, on the second time round, she came upon a low curtain she had not noticed before, and behind it was a little door about fifteen inches high: she tried the little golden key in the lock, and to her great delight it fitted.

Alice opened the door and found that it led into a small passage, not much larger than a rat-hole: she knelt down and looked along the passage into the loveliest garden you ever saw. How she longed to get out of that dark hall, and wander about among those beds of bright flowers and those cool fountains, but she could not even get her head through the doorway; ‘and even if my head would go through,’ thought poor Alice, ‘it would be of very little use without my shoulders. Oh, how I wish I could shut up like a telescope! I think I could, if I only know how to begin.’ For, you see, so many out-of-the-way things had happened lately, that Alice had begun to think that very few things indeed were really impossible.

Alice’s first thought was that it might belong to one of the doors of the hall; but, alas!

There seemed to be no use in waiting by the little door, so she went back to the table, half hoping she might find another key on it, or at any rate a book of rules for shutting people up like telescopes: this time she found a little bottle on it, (‘which certainly was not here before,’ said Alice,) and round the neck of the bottle was a paper label, with the words ‘DRINK ME’ beautifully printed on it in large letters.

It was all very well to say ‘Drink me,’ but the wise little Alice was not going to do THAT in a hurry. ‘No, I’ll look first,’ she said, ‘and see whether it’s marked “poison” or not’; for she had read several nice little histories about children who had got burnt, and eaten up by wild beasts and other unpleasant things, all because they WOULD not remember the simple rules their friends had taught them: such as, that a red-hot poker will burn you if you hold it too long; and that if you cut your finger VERY deeply with a knife, it usually bleeds; and she had never forgotten that, if you drink much from a bottle marked ‘poison,’ it is almost certain to disagree with you, sooner or later.

However, this bottle was NOT marked ‘poison,’ so Alice ventured to taste it, and finding it very nice, (it had, in fact, a sort of mixed flavour of cherry-tart, custard, pine-apple, roast turkey, toffee, and hot buttered toast,) she very soon finished it off.

‘What a curious feeling!’ said Alice; ‘I must be shutting up like a telescope.’

And so it was indeed: she was now only ten inches high, and her face brightened up at the thought that she was now the right size for going through the little door into that lovely garden. First, however, she waited for a few minutes to see if she was going to shrink any further: she felt a little nervous about this; ‘for it might end, you know,’ said Alice to herself, ‘in my going out altogether, like a candle. I wonder what I should be like then?’ And she tried to fancy what the flame of a candle is like after the candle is blown out, for she could not remember ever having seen such a thing.

He told Ghak that he had not seen Dian or the others after releasing them within the dark grotto.
He told Ghak that he had not seen Dian or the others after releasing them within the dark grotto.

After a while, finding that nothing more happened, she decided on going into the garden at once; but, alas for poor Alice! when she got to the door, she found she had forgotten the little golden key, and when she went back to the table for it, she found she could not possibly reach it: she could see it quite plainly through the glass, and she tried her best to climb up one of the legs of the table, but it was too slippery; and when she had tired herself out with trying, the poor little thing sat down and cried.

 

PERRY AND I FASHIONED SOME SWORDS

And though he smiled pleasantly I saw in his thoughts the wish that he had never admitted me, and then a picture of him standing over me in the night, and the swift thrust of a long dagger and the half formed words, “I am sorry, but it is for the best good of Barsoom.”

As he closed the door of my chamber behind him his thoughts were cut off from me as was the sight of him, which seemed strange to me in my little knowledge of thought transference.

[blockquote author=”DALAI LAMA” pull=”normal”]Our prime purpose in this life is to help others. And if you can’t help them, at least don’t hurt them.[/blockquote]

What was I to do? How could I escape through these mighty walls? Easily could I kill him now that I was warned, but once he was dead I could no more escape, and with the stopping of the machinery of the great plant I should die with all the other inhabitants of the planet—all, even Dejah Thoris were she not already dead. For the others I did not give the snap of my finger, but the thought of Dejah Thoris drove from my mind all desire to kill my mistaken host.

Cautiously I opened the door of my apartment and, followed by Woola, sought the inner of the great doors. A wild scheme had come to me; I would attempt to force the great locks by the nine thought waves I had read in my host’s mind.

Creeping stealthily through corridor after corridor and down winding runways which turned hither and thither I finally reached the great hall in which I had broken my long fast that morning. Nowhere had I seen my host, nor did I know where he kept himself by night.

I was on the point of stepping boldly out into the room when a slight noise behind me warned me back into the shadows of a recess in the corridor. Dragging Woola after me I crouched low in the darkness.

exclusivegreatUntil Dawn
Condividi0
previous post
Keep Talking and Nobody Explodes – Recensione
next post
Metal Gear Solid 5 Holds Off Mario Maker in UK
Luca Cuciniello || Ciccioboy
Appassionato di videogiochi fin da bambino, grazie a un papà gamer e a un indimenticabile Nintendo 64. Classe ’95, scrive e gioca praticamente da quando aveva cinque anni. Ha vissuto a Londra, ma oggi è tornato nella sua patria. Quando non scrive di videogame, prova (spesso invano) a starne lontano, rifugiandosi tra serie TV e libri. In fondo, però, non è detto che sia un male.

Related posts

Insomnia The Ark in arrivo su pc

DarkJak92 -- Marco Marazzoli27 Settembre 2018

PAC-MAN 99 È ORA DISPONIBILE PER NINTENDO SWITCH!

Luca Cuciniello || Ciccioboy8 Aprile 20218 Aprile 2021

Roguelike Hero in arrivo nel 2019

DarkJak92 -- Marco Marazzoli29 Marzo 2019
    • Qliphah in Providence’s Shadow – Recensione
    • NHL 27 – Recensione
    • The Guild 1 Remake: Europa 1410 – Recensione Early Access
    • GRIME II Definitive Edition è ora disponibile per PlayStation 5 e Xbox Series X
    • Scopri il gameplay di ONE PIECE: Grand Gourmet
    logo
    About US
    GamersParadise.it nasce dalla passione di due amici per il mondo del gaming e della tecnologia. Il nostro obiettivo è quello di condividere con i lettori notizie, curiosità e approfondimenti legati al panorama videoludico e all’informatica in generale. Il sito offrirà recensioni, notizie e video, tutti aggiornati quotidianamente, per tenervi sempre al passo con le ultime novità. Se desiderate saperne di più su di noi o sul progetto, vi invitiamo a contattarci attraverso il form disponibile nella pagina “Contattaci”.
    Website SiteProtection badge
    Follow us
    FacebookInstagramYoutubeSteam
    @2025 - www..gamersparadise.it. All Right Reserved.
    Gamersparadise.it
    FacebookInstagramYoutubeSteam
    • Home
    • Notizie
      • Sony
      • Microsoft
      • Nintendo
      • PC
      • Mobile
    • Recensioni
    • Provati
    • Chi siamo
    • Privacy Policy
    • Contattaci
    Gamersparadise.it
    Gestisci Consenso Cookie
    Usiamo cookie per ottimizzare il nostro sito web ed i nostri servizi. Puoi disattivare quelli opzionali, ma funzionali servono per il corretto funzionamento del sito.
    Funzionale Sempre attivo
    L'archiviazione tecnica o l'accesso sono strettamente necessari al fine legittimo di consentire l'uso di un servizio specifico esplicitamente richiesto dall'abbonato o dall'utente, o al solo scopo di effettuare la trasmissione di una comunicazione su una rete di comunicazione elettronica.
    Preferenze
    L'archiviazione tecnica o l'accesso sono necessari per lo scopo legittimo di memorizzare le preferenze che non sono richieste dall'abbonato o dall'utente.
    Statistiche
    L'archiviazione tecnica o l'accesso che viene utilizzato esclusivamente per scopi statistici. L'archiviazione tecnica o l'accesso che viene utilizzato esclusivamente per scopi statistici anonimi. Senza un mandato di comparizione, una conformità volontaria da parte del vostro Fornitore di Servizi Internet, o ulteriori registrazioni da parte di terzi, le informazioni memorizzate o recuperate per questo scopo da sole non possono di solito essere utilizzate per l'identificazione.
    Marketing
    L'archiviazione tecnica o l'accesso sono necessari per creare profili di utenti per inviare pubblicità, o per tracciare l'utente su un sito web o su diversi siti web per scopi di marketing simili.
    • Gestisci opzioni
    • Gestisci servizi
    • Gestisci {vendor_count} fornitori
    • Per saperne di più su questi scopi
    Visualizza preference
    • {title}
    • {title}
    • {title}